![]() While many games in the mech space-not only Armored Core, but also franchises like MechWarrior and Titanfall-lean towards stylized, milspec “realism,” DXM wears its anime influence on its sleeve (and not only because Macross co-creator Shoji Kawamori helped design DXM’s mechs, nor because of the inclusion of Gundam voice actors Toru Furuya (Amuro) and Shuichi Ikeda (Char) in the game’s Japanese voice cast, though those help).ĭaemon X Machina doubles down on this strategy with its supporting cast. The way it tells that story is the first (and most dramatic) way that Daemon X Machina separates itself. From that premise, DXM weaves a conspiratorial yarn about powerful AI, flailing governments, opportunistic corporations, and the people caught in the middle of all three. Soon after the planet was badly damaged by a calamitous moonfall event, a group of powerful, hostile AIs called Immortals arrived and began attacking anyone who approached the location struck by the moon’s detritus. Like FromSoftware’s dormant mech series, Daemon X Machina casts the player as a new (silent) mercenary in a world that walks the line between post-apocalyptic and cyberpunk. Which is, when you’re playing a game about story-tall mechs, really all that matters.Īrmored Core vets won’t need to reach this ten hour point before seeing that comparison, either. All said, there was nothing “special” to mark this moment, there was only the fact that as I lifted into the sky, the game’s crowded UI seemed to disappear, the blaring voices over the comms went quiet, and each tiny maneuver felt like an extension of me. It wasn’t perfectly executed, even-frankly, it was pretty sloppy play. The area wasn’t particularly striking, especially in contrast to the game’s many other gorgeous locales, and the enemies weren’t notably more difficult than any others I’d fought before. This wasn’t a story-critical moment or a climactic showdown with a rival. It slams into the rear vessel, which careens into the near one, and the two explode into an inferno. When the rocket leaves the barrel, they’re close enough to touch. ![]() ![]() A high pitched whine grabs my attention, and I turn again, to see not one, but two automated, wide-winged fighters charging towards me.
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